Whitewolf 6/5/3 Attributes 23 pts Abilites, none over 3 6pt Backgrounds willpower 3 Inspiration 0 initivative dex +wits 15 freebies Att 5 abl 2 spec 1 back 1 will 2 init 1 Transform into hero heroic, psychic or dynamic Inspiration intuative, reflective or destructive transform pts 13 att 1/2 abilty 1/5 mastery 1 (must have abl 5) background 1/4 enchanment 2 (must have back 5) willpower 1/2 inspiration 1 insiration pool 1/3 heroic knack 2 knack level 1 1 level 2 2 level 3 3 invention special Origins Give 1 background (out of 2 choices) Aboriginal: Cipher, Menagerie Activist: Influence, Rep. Academic: Backing, Sanctum Creator: Influence, Rep Defender: Contacts, Influence Foreigner: Allies, Resources Gambler: Contacts, Mentor High Class: Followers, Resources Military: Backing, Followers Mystery: Cipher, Nemisis Philosopher: Followers, Sanctum Saint: Followers, Influence Backgrounds Allies Backing: belong to an organization In charge: Cipher: aura of secracy Enigma: completly secreyt identity. Cipher may be given away Contacts Kingpin: Think Godfather Followers Legions: Influence Renown: Menagerie: animal companions Mentor Relic Artifact: level 6, 6 level 1 or combination of knacks. Nemisis Reputation: add to social situations, acts a magnet Resources Wealth beyond averice: Sanctum: hidden lair Sanctum sanctorum: hold off army, invulnerable to infiltration Inspiration spend to activate knack Dramatic editing cliffhanger sheer heroism: doubl dice pool intuition: ask storyteller 3 Types each give knacks if you have points in them Intuative Enhanced initiative Fast thinker Reflective Add reflective to willpower, endurence, resistance pools add reflective to to extended efforts for dice pool Destructive add destructive as automatic damage success destroy non-physical add destructive to dice pool (wreck marriage) Regain Work hard play hard: spend days at hobby Wild success: 5+ successes when only need 1 Inner Peace: Instead of Regain willpower Heroic entretainment: anything appropriatly heroic when spending insiration Inspiring acts: storyteller discression. Knacks Require Ability points, Attributes or Backgrounds to purchase Complete Privacy: 2 Stealth, 2 Sub, 3 Cipher Death Defiance: spend willpower + insiration for dramatic editing. must be dead for 1 scene. Willpower 8 Enhanced Impact: hit sends opp backwards but does no damage. Archery, Brawl, Melee, Firearms or Martial Arts 3 Forgetable. No Reputation Indomitable Will: hypnotize/brainwash takes 3x longer. +2 vs knacks of mind invasion. Willpower 8 Lighting Reflexes: rolls of 1,2,3 = 4 on initiative. Dex 4 or Wits 4 Attribute Knacks Dramatic Entrance: Double social when 1st meeting. 3 Appearence Eagle Eyes: +2 dice long range or obscure (fog). Range penalties halved. Perception 3 Fists of Stone: Str +3 bashing. Might pool +2. Str 3 Instant Expert: recall any feat seen done once, spend 1 will. Wits 3 Jack of All tongues: learn lang double speed half cost. 3 Int Lie Detector: opp need +2 Subterfuge. Perception 3