Languages 1930s Languages 1930s Languages 1930s
Character Creation Language Acquisition
Every character starts with thier native language at Fair, this does not need to be noted on the character sheet unless that language is not English. It is easier to learn languages related to ones native language than ones more distantly related. When a character acquires a new language consult the list below if the language has a [1] beside it the character gets 1 free raise in that language in addition to the level spcified on the Skill Page or other levels. This free raise only applies to each language once, and can not be taken alone, it must be taken after the language has already been purchased. This notation only applies if the characters native language is English, if it is something else please consult with the GM.

The default skill level for a language is Terrible, not Poor like other skills. This means it takes 2 raises to reach Poor, not 1. This has no effect on languages purchased through the 5 point system but does effect languages learned through the College and Military backgrounds.

Time for Language Acquisition
For every 400 hours of study with a teacher the character gets 1 raise. If the character does not have a teacher the time goes to 1600 hours per raise.
If in a location where the language is spoken natively and trying to learn the language a character automatically gets the equivalent of 4 hours of study per day and is assumed to be learning with a teacher (the entire local population). Spending 100 days in the country = 1 raise. Languages can only be raised to Fair in this manner, higher than that requires actual study not just being around native speakers. This works out to 1 year to acquire fluency when stuck in some native village.

Language Skill Levels Skill Level
Level of Speech/UnderstandingNotes
TerribleChild speakSimple phrases, Hello, good bye.
PoorBroken sentencesThings that make sense but are wrong and may lead to confusion: How does I turned waters on?
MediocreAccentedDefiantly a foreigner, or from an isolated rural, or lower class, but can get by.
FairNativeMost people on the street speak at this level. Most are functionally literate in modern countries.
GoodEducatedCan fake regional accents passably well and does not use one unless desired. Everyone at this level is literate.
GreatExceptionalUnderstands complex phrases: Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo without having to look them up.
SuperbScholarlyCan discuss the sentence above, note alternate meanings, and discuss its parsing at length.

Communicating in Related Languages
When trying to communicate in a language the character does not know, start with something they know and count the total steps to the other language. Reduce the character level by 1 for each step. So for a Fair English speaker trying to communicate in German its 4 steps (Anglo-Frisian -> Western Germanic -> Old High German -> German). Reducing Fair to below Terrible, nothing is understood or communicated. An English speaker with Good English however reduced by 4 can understand German at a Terrible level, and probably say Good Morning. This does not mean that the speaker knows German, but can ask simple common questions and understand basic answers at that level. If the communication goes much beyond 'where is the bathroom" the character needs to have purchased the language to communicate with speakers. With a dictionary the character can read the language at the level determined (but not write it). A character with the Linguistics Skill can apply its bonus to any rolls made.

Reading Unrelated Languages
Assuming the character has access to an appropriate dictionary make a roll using the characters Linguistic Skill should be made. A character gets a +1 bonus for each language he knows at Superb. Characters lacking a Linguistics Skill are out of luck.

Deciphering Unknown Scripts:
When confronted with an unknown language in a new script (knowing any language with the same script, even from a different family negates this whole problem) the character should make a roll with the Cryptology skill to decipher the script. There maybe some bonus or negative depending on the kind of script and what the character knows. Linguistics be added here to if the script is similar to a known one, or the language is known but the script isn't (say some one wrote English with Cyrillic), but some things are just impossible (See the indicipherables at the bottom).

Deciphering Unknown Languages:
Once the script is known the character with Linguistics can attempt to decipher a completely unknown and unrelated to a known language. 1st make a linguistics roll to determine the family. Now go find a dictionary of a related language and use Reading Unrelated Languages. If that isn't possible your really out of luck on any short time span. Longer time spans, make successive rolls for each word, each successful roll = 1 point, each failed roll = -10 points. The character needs 100 points to read the text in question. If the text isn't long enough to get 100 points the best solution is more texts. When the character gets to -100 they produce a result, completely wrong but they are sure they understand the text.

Really useful stuff to know
The gods are from cultures that mainly spoke Ancient Greek, Latin, Ancient Egyptian, Aramaic, and Old Norse.
The bad guys will often know Latin, Kione Greek, Aramaic/Biblical Hebrew, and German.
I am going to try and stay away from East Asia and India as much as possible. Sub-Saharan Africa and South America are jungle wastelands.
Scholarly literature is written in German (modern times), Latin and Classical Arabic (middle ages) when not in the primary language of the people its talking about.
Cuneiform is huge and one of the oldest forms of writing. Hieroglyphics and Demotic are restricted to just Egypt (but have a large textual body).
The Gods speak whatever they need to speak to communicate with whomever they want to talk to (its a deity thing) including seeming to speak in more than language at once if needed. They cant read and write necessarily. In fact some may be illiterate.

The Language List

  • Everything in Bold is a learnable language. Languages separated by a comma are free if you already know one of the list. They default to 2 levels less than the known language. For instance a Fair English speaker, can pick up Poor Old English for free at any time.
  • [1] 1 free raise when buying the first raise in the language (assuming the characters native language is English). So an English speaker buying Latin[1] starts at Poor not Terrible when he spends the first raise.
  • LF stands for Lingua Franca, commonly used languages.
  • (Cyrillic) is the script used by the language.
  • Lines separate families.

      Proto Indo-European
      1. Aryano-Greco
        1. Hellenic
          1. Ancient Greek 800B.C. - 300B.c., Koine Greek (Greek) LF Eastern Med 300B.C. - 300A.D. Bible., Mideval Greek (Greek) LF Byzantine Empire, Modern Greek* (Greek)
        2. Armenian-Aryan
          1. Armenian (Armenian)
          2. Indo-Iranian
            1. Sanskrit (Kharosthi) LF: S Asia
              1. Bengali: (Bengali) LF East India
              2. Hindustani: (Kaithi) LF Northen India (1300-1800), British India, Urdu (Arabic), Hindi (Devanagari)
            2. Avestan (Avestan) Zororasterian hymns
            3. Old Persian (Old Persian Cuneiform) LF Moguls, Ottomans
              1. Farsi/Persian (Arabic) Tajik (Cyrillic)
              2. Kurdish (Arabic)
      2. Balto-Slavic-Germanic
        1. Proto-Germaic
          1. Northern Germanic
            1. Old Norse (Runic, Latin), Icelandic [1] (Latin)
              1. Norwegian, Danish, Swedish [1] (All Latin)
            2. Gothic (Gothic)
          2. Western Germanic
            1. Anglo-Frisian
              1. Old English, Middle English, Modern English (Latin)
            2. Old Dutch
              1. Dutch [1] (Latin)
              2. Afrikaans [1] (Latin)
            3. Old High German
              1. German*, Yiddish (Latin) [1]
        2. Slavic (All are somewhat intelligeble to each other. Ie ignore the Southern, Eastern, Wester group distinctions for most purposes).
          1. Southern Slavic
            1. Serbo-Croation (Latin, Cyrillic)
            2. Bulgarian (Cyrillic)
            3. Old Church Slavonic (Cyrillic)
          2. East Slavic
            1. Russian* Ukranian, Belorussian (All Cyrillic)
          3. Western Slavic
            1. Czech*, Slovak*, Polish (Latin)
        3. Baltic
          1. Lithuanian (Latin)
          2. Latvian (Latin)
      3. Celto-Italo-Tocharian
        1. Italic
          1. Latin (Latin) [1] LF Roman Empire, Western Europe to 17th cent.
            1. French* (Latin) [1] LF Mideast/N,W and Central Africa
              1. Creole* (Latin)
            2. Spanish* (Latin) [1] LF S and Central America 1600+
            3. Italian (Latin) [1]
            4. Portuguese (Latin) [1]
        2. Pro-Celtic
          1. Gaulish
            1. Scottish Gaelic (Latin)
            2. Irish Gaelic (Latin)
          2. Brittanic
            1. Welsh (Latin)
            2. Breton (Latin)
            3. Cornish (Latin)
        3. Anatolian
          1. Hittite (Cuniform)

      Afro-Asiatic
      1. Semitic
        1. West Semitic
          1. Central Semitic
            1. Classcal Arabic: (Arabic) [4] LF SW. Asia/N. Africa 700+
              1. Maghreb Arabic (Arabic)
              2. Levant Arabic (Arabic)
              3. Nile Valley Arabic (Arabic)
              4. Arabian Arabic (Arabic)
            2. Northwest Semitic
              1. Aramaic (Aramaean ab.) LF Assyrian, Persian, Babylonian Empires. Bible., Modern Hebrew (Aramaean ab.) [4], Biblical Hebrew (Aramaean ab.) [4]
              2. Ugaritic (Ugaritic Cuneiform)
              3. Canaanite
                1. Phoenician (Pheonecian A.)
                  1. Punic (Punic)
          2. Ethiopian
            1. Northern
              1. Ge'ez (Ethiopic)
        2. East Semitic
          1. Akkadian (Cuniform)
            1. Assyrian (Cuniform)
            2. Babylonian (Cuniform)
      2. Chadic
        1. Hausa (Arabic) LF West Africa
      3. Berber (Tamazight) (Tifinagh)
      4. Egyptian
        1. Ancient Egyptian (Hieroglyphics)
        2. Demotic (Demotic) 7thB.C. - 5th A.D.
        3. Coptic (Coptic) 4th Ad+

      Uralic
      1. Finno-Ugric
        1. Ugric
          1. Hungarian (Old Hungarian Script, Latin) [6]
        2. Finno-Permic
          1. Finno-Lapic
            1. Sami (Latin)
            2. Baltic-Finnish Group
              1. Finnish (Latin)
              2. Estonian (Latin)

      Altaic
      1. Tungus
        1. Manchu (Manchu)
      2. Turkic
        1. Eastern
          1. Uzbek (Arabic)
        2. Oghuz
          1. Turkish*, Azerbaijani, Turkmen, Crimean Tatar (Arabic)
        3. Kypchak Group
          1. Kirghiz, Kazakh, Nogay (Arabic)

      Chinese
      1. Mandarin
        1. Standard Mandarin*
        2. Jin
      2. Wu*
        1. Shanghainese
        2. Hui*
      3. Cantonese*
        1. Ping*
      4. Min, Taiwanese
      5. Xiang*
      6. Hakka*
      7. Gan*

    Note: Before the 20th cent all dialects are written in Wenyan. It is not a spoken language. For reading historical documents buying it alone will suffice but it does not convey spoken knowledge.


      Nilo Saharan
      1. Masai (Spoken only)
      2. Nubian (Coptic)

      Niger-Congo
      1. Bantu
        1. Swahili (Arabic, Latin) LF East Africa
        2. Zulu, Xhosa (both Spoken only)

      Borneo-Philippines/Formosan
      1. Tagalog LF Philippines after 1975, Cebuano* (both Baybayin, Latin) LF Philippines
      2. Malay/Indonesian (Arabic) LF Indonesia 14cent +

    Amerindian here
  • Quechua: (None) Incan Empire no written form before Spanish.
  • Nahualt (Nahuatl) Aztec
    Not related to others, or others of importance.
  • Basque (Latin)
  • Japanese* (Japanese) [6]
  • Korean (Hangul) [6]
  • Sumerian (Cuneiform)
  • Etruscan (Etruscan)
  • Ainu (None)
  • Tamil (Tamil)
    Unlearnable.
  • Mayan Glyphs: indecipherable until 1950s
  • Linear B: indecipherable until 1950s
  • Indus Script: Pakistan 2500B.C.
  • Linear A: Greece, 1800B.C.
  • Zapotec: Mexico 500B.C.
  • Rongorongo: Easter Island, 1800 AD
  • Oparian
  • Hyperborean