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Each character has 5 attributes: Endurance, Psyche, Social, Vitality, and Warfare. The numbers for these will be determined by auction among the players. Each player will have 100 points to spend at the auction. They will start with a 25 in each attribute. Anyone who does not bid any higher than 25 on an attribute can buy down after the auciton.
Any points remaining after the auction and buying down can be spent on Powers and Extras. Players should review the powers before the auction to make sure they keep enough points in reserve to have a viable character. I highly suggest keeping enough points to buy Pattern (50).
Psyche
Psyche is the character's mental strength. A high Psyche make manipulating the Pattern, Trumps and Magic easier. With a high enough Psyche and a mental connection (like Trump contact) a character can batter a foes mind into submission, turn them into a whimpering wretch, or even kill them. Those with strong Psyches give orders that many in shadow follow without questioning why.
Psyche has 3 components:
Sensativity
Mental Strength
Magic Ability
The higher a character's Psyche the easier it is to:
Follow another through shadow.
Sense the use of powers in the area.
Sense other Psyches nearby, even if the person is invisible.
Sense the condition of others; pain, hunger, health, or limit of endurance.
Be more aware of impending danger.
Sense trump contacts, however slight.
Detect Pattern in a person's blood.
Tell when someone is evading the truth.
Find the identity of shape shifters.
Hostile Psychic contact can not be made unless:
- Trump contact already established.
- The victim is physically helpless.
Psyche can not be used to for extended domination, but can plant false memories, desires etc.
Warfare
Warfare is the skill in strategy, tactics and swordplay. This covers everything from two characters playing chess to full scale inter-galactic wars. The better a character is the faster and easier they win. Warfare can also make up for some but not all deficiencies in forces. Benedict can't beat the entire Soviet Army in WWII alone, his Endurance would fail him, but he can for sure get away and bring back a force large enough to do it.
Warfare alone can not protect you from invisible opponents as on p22 of main book. However combined with Psyche, to know the person is there it becomes much easier to defend one's self against an invisible attacker.
Components
Strategy: running a fight through multiple sub commanders
Tactics: giving order to a small group, all under direct command
Melee: personal comabt
The higher a characters Warfare the easier it is to:
Anticipate ambushes
React swiftly to threats.
Counter enemies attacks when at a disadvantage.
Predict how an opponent will fight.
Recognize familiar opponents by how they conduct their battles, even if he never sees the actual opponent.
Anticipate surprises and secret weapons in a battlefield.
Inspire and rally troops.
Break the morale of the enemy.
Raise and train a quality army.
Know how to effectively use any weapon available.
Improvise weapons.
Learn how to use new and unusual weapons.
Interrupt the actions of others.
Dodge or avoid missile fire from long ranges.
Master strategic games like chess.
Collect intelligence about the enemy before a battle, and keep the enemy from collecting the same.
Endurance
Like the Energizer bunny Amberites keep going and going and going. Bleys kills hundreds of men on his climb up the East Stair, and was still fighting. Endurance also allows characters to regenerate, although slowly. Benedict mentions losing fingers and toes, and Corwin regenerates his eyes in about 4 years.
Characters with a high endurance can:
Heal serious wounds quickly (5 days or less with Amber Rank).
Fight for unbelievable amounts of time (24hrs straight with Amber Rank).
Regenerate anything eventually (20 years with Amber Rank).
Walk, run, or swim almost indefinatly.
100pts/time by 5.
Strength
Amberites are strong. Corwin and Random together lift a Mercedes, and carry it. Gerard lifts and holds Corwin like a doll. Corwin lifts 400lb boulders and moves them around like small stones. Strength also allows you to absorb damage, taking a baseball bat to Gerard won't mean much to him but a few small bruises. Strength also measuer skill at hand to hand combat, like boxing or wrestling. When the line between hand to hand a melee starts to blur it assits Warfare.
Characters with high strength can:
Use and effectivly comabt multiple styles of martial arts.
Snap chains, ropes, smash rocks and boards.
Bring down constructions given time.
Break bones or crush bones of normal mortals with a single hand or punch.
Withstand blows delivered by those with lesser Strength.
Fall from heights without breaking bones.
Teuse.net
Page by Shawn Moore
Last modified: 07/11/2006 11:36:11.
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