Shadows Shadows Shadows
  • Personal Shadow [1 point] as book
  • Shadow of the Realm [2 points] as book
  • Real Plane [4 points]
    Someone has spent a lot of time here and invested a lot of energy making this shadow "theirs". It generates shadows of itself now and tends to draw Amberites towards it when they roam shadow, so that either they, or thier shadows are often found here. Real Shadows are highly resistant to Shadow Storms and the Black Path.

    The best example is Earth, with both Flora and Corwin here for a hundred years or more it is very "real". It generates shadows like Texorami, and Amberites seem to congregate there.

  • Communication Barrier [1] - The Shadow is barred against certain methods of reaching from one Shadow into another. Pick any or all from Pattern, Trump, or Magic The barrier can restrict incoming calls(from outside the Shadow), outgoing calls(from inside), or both. Communications barriers are all-inclusive, which means the player can't make a barrier that blocks all Trump except their own.

  • Restricted Access[2] - The Shadow can only be entered through a limited number of means or access paths. The entry points can be limited to a certain geographical feature, say across a great mountain range; or through a particular type of feature, like any rug merchant's shop. Or a character would have to go through an elaborate ritual in order to cross into the Shadow.

  • Guarded[4] - Some guardian, or class of guardians, will be set to intercept any and all who attempt to pass into the Shadow. The instructions given to the guardians are, of course, up to the character 'owning' the Shadow.


    Contents(1) The character can manipulate the Shadow's material, creatures, society, history, reality, and physical laws. For example, the character can decide that magic will cease to function within the Shadow. Or, as another example, the royal family of a kingdom will not have existed, and another form of government will take its place. (prereq: some means of Shadow Manipulation)

    Time Flow(2) - The character is able to influence the Shadow's "clock," either speeding it up, or slowing it down, relative to the universe's only absolute; that of the center of Order. For example, if a character, fleeing some threat, needs a few hours to heal and recover, it's possible to speed up the Shadow. That way the hours of healing can take place while only few minutes pass elsewhere. (prereq: some means of Shadow Manipulation, Sense Time Ratio)

    Shadow's Destiny(5) - A shadow can exert its influence over those who walk through infinite Shadow, putting itself in the way of a person or class of creatures. For example, it's possible for a Shadow to become part of Corwin's destiny, so the next time he moves through Shadow, he'll find himself entering the Shadow. (prereq: some means of Shadow Manipulation)


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    Page by Shawn Moore
    Last modified: 01/18/2005 09:18:03.