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The inspiration for this came from here
Drama points are a way to separate things you can do casually from those that should only be done in special circumstances, walking through shadow normally vs walking the Pattern. The are also a way to encourage players to not necessarily make mistakes but to choose the less than perfect choice for their character in favor of a more interesting story. This is sort of like a flaws system, giving you points for bad things however the problem with a traditional flaws system is that most players take the flaw for their character to get the points at the start of game then ignore the flaw from then on. In this system you get nothing at start. You only get points for playing out the restriction, in a situation which would hurt your character. For example: Caine is a known womanizer. He doesn't get anything for pursuing barmaids in seedy taverns, its expected, and may even get him laid. However making blatant proposals for sex to the Queen of Lutzkar (a shadow known for its prudishness), at a State dinner to celebrate the new treaty with Amber, and in front of her husband the King until he challenges Caine to a duel will get Caine points. However he may choose not play out womanizer at this point and will get nothing. These points are then used to fuel the more dramatic powers and actions. The powers table is pretty straight forward, to use the power spend the appropriate number of points. Using the points for shadows and resources needs a little explaining. I think this was best explained in the original so here it is:
So, here's the deal: If you go and grab something in shadow, its abilities are a product of your character's mind. In short, its abilities are based on his abilities. If his strength is so slight that he can't have massive and lasting effects on the world then his items will likewise not have lasting effects on the world. You can NOT have your character search shadow for items that will fully compensate for their shortcomings. Yes, a good suit of armor will make him harder to hurt, but if his Endurance is weak he just won't have the right mindset to go find Julian's armor in shadow. Sorry. On the plus side, we will also be applying the Drama Points and Restrictions rules to items, shadows, armies, you name it. So if you want an army to rally spectacularly, you can spend DPs to make it happen. And if you specify an army with weaknesses as well as strengths (radical concept, I know) you can get DPs back when those restrictions come up in play. So, yes, if you want an army of a million adamantium dragons with machine-gun fire for breath, you can go get it. But it will cost you a heap of DPs every time you want it to do anything, because it is so much greater than your character's abilities. By comparison, an army of man-sized draconian soldiers with serious discipline problems, a species-wide vulnerability to cold weather, and a requirement for large supplies of fresh meat at all times, that's likely to be a force to reckon with: Their restrictions will fuel spectacular action without being a drain on your Princely resources (and without needing your constant supervision).
This is not a comprehensive list of restrictions. You can create your own. The are not flaws however. The must be traits that can be roleplayed out and potentially cause problems when played out. Being Blind, Deaf and Paraplegic will not get you anything, as compared to beliving that like should only breed with like and trying to have public incestous relationships with your aunts and sisters. Powers
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Teuse.net
Page by Shawn Moore
Last modified: 01/18/2005 09:18:03.