Allies Allies Allies
Allies are NPCs who like or will assist the character. All allies are created by and played by the GM, however the can be much more powerful than creatures bought under the item rules and for a lot less.

Allies Table
Point RangeBase Cost
0-1001
101-2002
201-3003
301-4004
401-5005
501+6
Power Ally Friend Devotee
No influence -1 0 +1
Minor Power +0 +1 +2
Major Power +1 +2 +3
Elder Amberite +2 +3 +4
The player should choose the power level of their ally off the table to the right. The add the points for that allies influence. It is then up to the GM to assign a character as the player characters ally. Note no ally may be less than 1 point

If the player should want a specific person as the characters ally they should do the same as with spending Advancement Point. Make a list of allies and their relationship in order of preference and list whether they are willing to take Bad Stuff for the ally.

Descriptions

  • No Influence: Character is of little or no importance, a minor demon who eats rats, a stable boy in Amber or generally any normal member of a shadow society.
  • Minor Power: Character has a minor role to play in limited situations. Castle guards, soldiers, sea captains in Amber's navy, the ruler of a distant shadow.
  • Major Power: Character can be a real factor in politics. Amber nobility, Lords of Chaos, Rulers of Golden Circle Kingdoms, Younger Amberites (not PCs or well known NPCs).
  • Elder Amberites Children of Oberon or 3rd generation Amberites named in the books.
The player may still take the old Amber Court Devotee for 6 points. They will not be able to choose the person and may not know who it is even.

Some Examples:

  • A Demon who loves you: 2 pts. 1 for the demon (22pts), +1 for Devotee.
  • Corwin's Bill Roth on Earth: 1pt. 1 for 0 pts character (actually less), +0 for a no influence friend.
  • Moire, Queen of Rebma as a friend: 3pts. 1 pt for a 100pt character, 2pts for a Major Power as a friend.
  • Oberon the loving father (assuming he is alive): 10 pts. 6 for a 501+ character, +4 for an Elder Amberite who love you.

Players may choose their characters parents through this method but the must be aware that it may hurt badly since the popular elders may be extremely high powered. When choosing a parent Players should list potential parents in order of preference, and the number of points they are willing to spend. The GM will select the first parent that the character can afford, extra points will raise the "love" level of the parent by 1 category/point.

For Example:

    The player wants his character Fritz to know who his father is. The player lists potential fathers in the following order:
    1. Corwin
    2. Caine
    3. Julian
    and says he is willing to spend 4 points, hoping to get Corwin as a 400pt character.

    The GM has assigned 500 pts to Corwin (he has his own Pattern and is learning a lot), 300 to Caine and 400 to Julian. The player can't afford Corwin. Next on the list is Caine. The player can afford Caine at 3 points and the 2 left over move Caine to the Ally category. Had the player listed Julian before Caine, Julian would have been the characters father, but an indifferent one.


Enemies

Points can be reversed and given back by choosing a point level for an enemy. The player with a real death wish can take -10 pts for a 500+ point Elder Amberite that wants them dead. The GM assigns the enemy. In this case Random, King of Amber, and the character dies a swift death when he shows up in the palace. Taking an Elder Amberite as an enemy is worse than having an equal amount of Bad stuff.

Thanks to Cor of Tygers for the idea on doing allies with a point building system.


Teuse.net
Page by Shawn Moore
Last modified: 01/18/2005 09:18:03.